Wednesday, June 15, 2016

MOTIVATING ONLINE STUDENTS
It seems that we talk a lot about motivation but it truly is such a complex topic that it needs lots of study. Michelle Pacansky-Brock provides the latest bit of thought on this topic and how it specifically impacts students taking courses online. She writes, "It’s not a fixed trait that some humans either have or don’t have. Rather, motivation is more like water; its qualities are impacted by other forces. Water can be serene and glass-like one day and rough and choppy the next, depending on factors like the weather or the number and type of boats in use. Motivation is similarly influenced by outside factors." Continue reading here. 

PREPARING STUDENTS FOR THE MIDDLE SKILLS WORKPLACE
In the next year alone, an estimated 2.5 million middle-skill jobs will be added to the workforce, accounting for a whopping 40 percent of all job growth. These professions — welders, pharmacy technicians, paralegals, automotive technicians, and aviation workers— offer a solid pathway to the middle class yet require less training than a traditional four-year degree. Still, these jobs require a specialized skill-set which is usually provided by community colleges. Dawn Gerrain has written an article for Educause Review on this topic. Read more here.

USING GAMIFICATION TO IMPROVE STUDENT ENGAGEMENT
Gamification was one of the topics we discussed in the Creating Self-Regulated Learners Faculty Learning Community today. Many faculty have successfully implemented gamification techniques and the research shows that it can be highly effective. One of the areas that has shown improvement is student engagement with the course material and participation in discussions. Barata, Gama, Jorge, and Gonçalves provide some good examples in their Improving Participation and Learning with Gamification article. Stott and Neustaedteris provide a good review of existing literature on the subject as well as a case study on three different applications of gamification in the post-secondary setting. As in all course redesign it will take some time to add gamification, but the research literature seems to be demonstrating that it can improve student success.