Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, November 12, 2014

NOON REFLECTION BRINGS IDEAS
The Mid Day Musings held earlier today delivered some powerful messages about student persistence and our efforts at retention. Bettinger's article about student supports spurred discussions about community college's missions, the Louisiana Grad Act, proactive advising, and financial aid. Amy Cable, Director of Financial Aid, made a surprise visit to dispel some myths and provide us with some great information that we can use to help our students make the best decision about their academic progress. Moon's article about high-impact educational practices provided the background for a conversation about the benefits of supplemental instruction (SI) programs. Dr. Jo Dale Ales, Dean of the STEM Division, shared her experience with SI by using examples of the current program they are using for gateway courses (calculus, physics, and engineering). Drake's article on academic advising encouraged a discussion about first-class experiences, namely spending most of the time talking about study skills, test preparation, and what is required to complete the class (other than just coming to class). Several ideas were generated that could be turned into pilots at BRCC that may increase our retention rates.

LEARNING WITH GAMES
One of the latest teaching methods trending now is the use of games in class. According to an article by Katie Lepi, gamification of just about anything has been tried by teachers around the globe. She also provides a list of ten colleges who are leading the way in this trend. For instance, the University of Texas at Brownsville has been recognized by the U.S. Department of Education for the efforts of one of its professors to use video games to teach physics. Associate professor Soumya Mohanty created and taught the school’s inaugural “Elementary Physics Through Video Games” course in the 2010-2011 school year. He said the increased level of reality in modern games has made them valuable teaching tools for physical principles. He used three Playstation 3 consoles and two plasma screens for the course.

OFFICE HOURS AND GREAT TEACHERS
But what deeply moved me, largely because I had foolishly believed that it couldn’t possibly be true, was this important truth: Professor Northcut wants to be at Richland and she is there on purpose. She is convinced that community colleges serve a vital purpose in aiding the best and brightest students who lack the resources to attend four-year schools right out of high school, or perhaps got sidetracked along the way. By her description, Richland exists explicitly to help those students find their way to universities and brighter futures. She is not at Richland because she never found a better job, or to collect a few extra paychecks before retirement. And she certainly does not see her students as the caricatures they often become in our higher-education debates -- representatives of broken systems; too unprepared to make it at a “real college.” Are you intrigued enough to read more? If you do, I promise this op-ed piece will make you feel good about what you do at BRCC. 

Tuesday, August 26, 2014

KNOWING WHAT THEY DON'T KNOW
If it is the beginning of the fall semester, then it is time for Beloit College to issue its annual "Mind Set" list to "remind professors and administrators that their experiences are very different from those of the students who are starting off in higher ed (at least those who are coming straight from high school)." One item on the list that really stood out for me is "During their initial weeks of kindergarten, they were upset by endlessly repeated images of planes blasting into the World Trade Center." That sounds like a great teachable moment. I am certainly going to try to create a learning experience around this event. If nothing else, I think it is a great conversation starter to enhance my engagement with them. Another that caught my eye is "Women have always been dribbling, and occasionally dunking, in the WNBA." As the father of three daughters, I have to admit this made me feel somewhat better about our society. Now let's take a look at the salary inequity between our WNBA and NBA stars. As I enter my thirty-third year in higher education, I have seen a lot of change as well. Remember when there wasn't even an IT person, much less an IT department? Do you remember how protective you were of the font balls for the IBM typewriters and how we could never seem to part with the last one just in case? I also remember sitting in the LSU Assembly Center (now known as the Pete Maravich Assembly Center or PMAC) trying to convince students to take one of my computer punch cards for biochemistry. Most of them didn't even know what biochemistry was and they did not see it as an elective option. No problem; they came around when everything else was full. While nostalgia is fun, I am glad that we have seen such great inventions as the personal computer, cell phone, and Wi-Fi. It has certainly made our lives easier as faculty and made it simpler for our students to get the information they need. What do you think?

GAMES HELP STUDENTS LEARN
Do you use games to teach in your courses or have you ever wanted to learn how? James Lang has written an interesting article about just that for The Chronicle of Higher Education. Lang tells us about Reacting to the Past, a teaching methodology pioneered by Mark Carnes at Barnard College in the 1990’s, and now spreading rapidly across higher education RTTP assigns students roles in historical-simulation games in order to encourage intensive reading of complex texts, help students develop core intellectual skills (writing, speaking, thinking), and motivate them to take a deep approach to their learning. Although these games were initially developed for history courses, they now span the disciplines, in fields as varied as political science and chemistry. Faculty members and students play simulation games at institutions of every type, from community colleges to research universities. To learn more visit the RTTP website for information about existing games and those in development.

FACULTY DEVELOPMENT ON TAP
Thank you to all of the faculty who participated in the Faculty Development Kickoff on August 21. I have tried to tailor that event to your specifications and always appreciate feedback on how we can better meet your needs. At your suggestion, we moved the event up a day from last year to give you more time to implement changes in your courses. I hope that you were able to add a few new tools to your teaching toolkit and I appreciate the enthusiasm and participation that many of you displayed that day. The Mentoring Program Kickoff will occur on Thursday, August 28 at 1:00 pm in the Teaching+Learning Center (T+LC). All mentors and mentees should have received an invitation for this meeting. On Friday at noon, we begin the first of two faculty learning communities planned for this semester. The How Learning Works FLC still has room for one or two more participants. Contact Academic Support Specialist Barbara Linder (linderb@mybrcc.edu or at 216.8228) to sign up. In addition, the first faculty development workshop of the semester takes place on Tuesday, September 2 at 1:00 pm in the T+LC (311 Magnolia). The topic is Designing Assessment That Measures Learning and will focus on testing, assessment, alignment, and more. Join the conversation by registering now.